Unity
Software Engineer and 3D Environment Artist with 9 years of experience in the video game industry and 4 years specializing in immersive technologies. Expertise includes creating high-quality environments, developing engaging experiences, and utilizing advanced tools to design immersive virtual worlds. Combines technical proficiency with artistic creativity to deliver visually stunning and functional results tailored to meet project needs.
Built and launched an online platform enabling users to generate personalized AI-powered portraits from their photos.
As part of a team of 29 international professionals, I was responsible for developing a high-quality AAA racing game experience for web browsers on Racino.io, a web3 race management game featuring blockchain and multiplayer functionality.
As the leader of a team of four Unity developers, with regular collaboration with a group of backend programmers, I contributed to the development of vioraconferencing.com, a web platform that enables users and organizations to hold virtual meetings within an immersive web application built with Unity.
In the dynamic environment of a rapidly evolving start-up, I designed the Minimum Viable Product (MVP) for habetonline.io, an innovative MedTech platform aiming to connect anonymous individuals facing addiction challenges with therapists in virtual environments.
Games Programming
Game 3d environment Art
Real-time Multiplayer Networking
Game Architecture
CI/CD
HLSL Shaders
Generative AI
Winner of the Moroccan Game Developers Contest 2016 with the mobile game Bokamio, held during COP 22 in Marrakech.
Unity
3D Studio Max
Photoshop
Comfy UI
Stable Diffusion
Substance Painter